
You can, however, complete these in multiplayer or Skirmish mode, and for some challenges, it does not matter if you play against any opponent, so you can play a custom Skirmish match alone if you prefer. For example, you can only complete the Assize of Arms challenge for the English after you have finished the Nice Try, Spy challenge.įurther, you can only complete one challenge per match. It's important to note that you can only complete challenges in the order they are presented. When you click on a tab, you'll see all of the challenges related to it, including the requirements and rewards for each challenge when you click on them. When the Masteries menu appears, you'll see tabs for each civilization and AoE 4's training modules.Įach nation has 15 Masteries each, and there are five separate ones for completing Art of War challenges or Norman campaign missions. It's to the right of the chat message box. Now I'm working on the evolution of the uniforms during the Great Campaign.You can see all of the Masteries in Age of Empires 4 by clicking the crown and laurel icon to the right of the notifications icon at the bottom of the main screen. The units of the French (American) Revolutionary period already exist (See my signature). Sorry, I did not realize you had responded. I read it somewhere, the expertise was something like this:. The time frame is 1700-1830.(Sorry, I must have typed that by mistake).Īre the unit models and textures of the units you mentioned already available?(If yes, it would really help me) Anyways, i'll discuss it further with p.jakub88. I am working on units now-> to be precise, a complete new set of Maratha units. If you would like to implement such changes into your "Imperial Glory Mod", PM me and i will send you those mini-mods. The battle is more even when the armies are equal, so the proper use of artillery and cavalry is very important. Of course after certain time, the units get rid off ammo, but the casualties number are equal on both sides (when i.e line infantry vs. Musket fire at distance is very inaccurate and inefficient (realistic). The artillery fire is not very accurate (realistic), so the infantry stay calm under artillery fire until they have taken lots of casualties in short period of time (like 40% or 50%). When the forces of player and AI are equal, the enemy uses better tactics and defend their position instead of bayonet charging. Only line infantry prefers to charge after few musket volleys, but the melee combat is now more realistic due to changes in fatigue and morale.Įnemy artillery performs well they choose targets of opportunity (they even tried to kill my general during the battle).

Smaller battles are a bit unrealistic -> the enemy AI is worse.Įnemy elite infantry behavior (i.e grenadiers) is better, than the behavior of enemy line infantry. Reworked the morale system by editing other lines (like encourage: flanks secure, etc).ĥ) Overall land battle results and noticeable changes in AI behavior:īig scale battle is now more realistic, the enemy AI performs better. No morale bonus when charging (the infantry units have already a default bonus in unit_stats_land). No bonuses from charging (this should discourage some units to charging).īigger penalty for attacking square formation by cavalry (to discourage them to do this).Ĥ) Kv morale -> land units morale changes: Smaller fatigue recover value when idle (-6).ģ) Kv rules -> other battle mechanics changes: No fatigue penalty when under musket or artillery fire. Shooting and musket reloading fatigue penalty: bigger fatigue penalty for shooting (10) and for musket reloading (10). Yes, the running animation is a bit unsmooth, but it is hardly noticeable (only when zooming very close).Ģ) Kv fatigue -> land units fatigue changes:Īs the running is slower, i lowered the fatigue penalty for running (3).įatigue treshold: active - i lowered the value, so the units will be "active" faster.

The result is still running, but it makes sense now for the infantry unit.Ībout the animation: i have ETW set on medium graphics options, so i don't know the effects on better PCs. I have made running a lot slower, because in vanilla ETW i sometimes had problems even to catch running infantry with my fresh cavalry unit.

I will try to sum up all the changes that i have made and the results of those changes in ETW:ġ) Battle entities -> infantry movement speed changes.
